Nano X

Release Notes

Release Notes

2.2.1

July 22nd, 2026

  • New 'Virtual Source' Mode for 3D Volumetric Light

    • Lets the user cast light rays from a point using separate 'Source' and 'Aim' controls

    • Uses either Cartesian (XYZ) or Spherical (Distance/Height/Angle) coordinates

  • Introduced a 'Break Up Rays' checkbox + sub-parameters that filters light rays as if through clouds/foliage

  • Changed Air Disturbance math for significantly more realistic pattern

  • Made the interactive point cloud viewer update more smoothly with parameter changes

  • Added a 'Show Haze Occlusion' toggle in the Point Cloud Viewer to make points render in front of scattered light

  • Significant performance improvements across all GPU backends

2.1.4

July 5th, 2026

  • Made 'Haze Bounds' keyframe-able

  • [Windows] New progress bar for depth + point cloud rendering, replacing the previous terminal-based display

  • [Windows] Fixed the Volumetric/Virtual Light coordinates having an incorrect position in the Interactive Point Cloud Viewer

  • [macOS] Fixed a licensing issue for App Store versions of DaVinci Resolve

2.1.3

June 29th, 2026

  • New depth map model for 'Better' Stable rendering

    • Much better fine details, motion blur handling, and less flickering and artifacts on trickier details

    • This is only for newer Nvidia GPU's and macOS. Anything running OpenCL will use the old model

  • Added an 'Interactive' mode in the Point Cloud viewer that lets you orbit and zoom through the Point Cloud using the mouse directly instead of the sliders.

  • Added an 'Anti-Alias' slider for the depth map

  • [After Effects] Fixed a bug where point clouds were malformed & green when on a 32 bit project

  • [macOS::Resolve] Fixed a bug where the plugin would crash or show a white screen when changing to Ambient mode

  • [macOS::Resolve] Fixed Virtual Light bug that amplified practical highlights when Density > 0

2.1.1

June 9th, 2026

  • Added an 'Active Frustum' in the Point Cloud Viewer to show the current camera position

  • Addressed an error when using an External Depth Map

2.1.0

June 5th, 2026

  • Adobe Premiere Pro & After Effects Release!

  • Changed the default Scatter Space to 'World Space (3D)'

  • Added an 'Awaiting Point Cloud Render' text warning to the image when Point Cloud data can't be found

  • Added 'Vortex Rate/Vortex Center Z' params to Air Disturbance->Motion group for more realistic flow

    • This makes the pattern revolve around the y-axis scene center, where 'Center Z' overrides the depth of the center.

  • Changes the behavior of depth compositing to to render light behind objects

  • Fixed bug that caused the air disturbance lit by volumetric light to look 'stretched'

  • Changed the 'Feather Gamma' param to 'Near Limit Fade' and changed its behavior

  • Removed 'Ray Trace Quality' parameter so that it's now useless

  • Changed 'Bypass FX / Output Alpha' to just 'Output Alpha'

  • Significant performance improvements on all hardware.

2.0.0.5 [beta]

April 24th, 2026

  • Major Scene Mapping & Camera Trajectory Upgrade

    • Scene Mapping:

      • Reduced memory usage, model load time, and execution time

      • Removed 'Scene Complexity' slider as its no longer necessary

      • Fewer 'flying pixels' in the point cloud

    • Camera Trajectory:

      • Significantly improved accuracy, now extremely accurate even on shots with heavy camera shake

      • Reduced memory usage, model load time, and execution time

      • 'Smooth' camera motion assumption now captures more comprehensive motion

  • Added a slight gradient along the y-axis of the Point Cloud Viewer

  • Fixed 'Stabilize Camera' param not appearing on plugin startup

  • Faster plugin startup per-node

  • [macOS] Removed 'Point Cloud Quality' on macOS. The new model consumes very little memory

  • [Windows] OpenCL parity updates for AMD/Intel/etc. GPU's

2.0.0.4 [beta]

April 11th, 2026

  • Added an Higher Quality Stable Depth Map under the new 'Better' option

    • Gets better detail and accuracy in dark areas, but takes longer to execute

    • May see a loss in temporal smoothness in harder to see areas

  • (Windows) Experimental OpenCL support

  • (Windows) Fixed a bug where the depth map didn't respond to certain controls

  • (Windows) Much faster stable depth map inference on Nvidia GPUs RTX 20-series and older

2.0.0.3 [beta]

March 13th, 2026

  • Fixed extinction slider to correctly affect scene darkening for a 'thickness' effect.

    • It was just controlling density before

  • Moved 'Point Cloud Render'-related params into a "Scene Mapping" group

  • Slight camera trajectory improvements

  • (Windows) Fixed error where older Nvidia GPUs got an command queue error

2.0.0.2 [beta]

March 10th, 2026

  • Added Haze Bounds group to World Space

    • Lets the user omit scattered light from regions of the world

  • (macOS) Fixed bug where 'Mark Source' didn't work in Screen Space volumetric light

  • (Windows) More fixes to address Multi-Nvidia GPU setups

2.0.0.1 [beta]

March 2nd, 2026

  • Added lightweight 'Faster' model for scene reconstruction

    • Loads and performs significantly faster than the 'Better' model at the cost of accuracy.

  • Fixed bug where the scene reconstruction wouldn't trigger until you move the playhead.

  • [CUDA]

    • Fixed 'Source Proximity Limit' parameter not working in 3D Volumetric Light

    • Addressed naive depth map issues when using older Nvidia GPU's

    • Fixed instant errors occurring with some multi-GPU setups

2.0.0.0 [beta]

February 26th, 2026

  • Nano X Beta Release! (CUDA/Metal only)

    • Introduces 3D Scene Reconstruction for World Space light scattering

      • Air Disturbance group to create haze texture

      • 3D Volumetric Light Group to create light rays anchored in world space

      • Virtual Light Group to scatter light from a world space location

  • Slightly improved depth map accuracy (matches Resolve's Depth map now)

1.1.4.1

August 1st, 2025

  • Experimental OpenCL Release! (Windows Only)

    • Now supports AMD GPU's

    • Stable depth estimation is significantly slower

  • (macOS) Addresses issue where 'Source Position' in the Volumetric Light suite wouldn't move.

  • Minor performance/stability improvements

1.1.3.5

July 16th, 2025

  • (Windows) Fixed critical depth estimation errors in Naive mode

  • (macOS) Improved memory efficiency and stability when rendering stable depth maps

1.1.3.4

July 12th, 2025

  • (Windows) Significant increase in naive depth estimation

  • (macOS) Improved error handling

1.1.3.3

July 4th, 2025

  • Unlocked the Fusion tab!

    • Notes:

      • Consumes significantly more memory when rendering stable depth map compared to the Color/Edit tabs and may be slower.

      • Currently can't accept an external depth map like the Color tab can.

  • Stable Depth Map now uses a single frame as a reference to normalize depth for the entire clip.

    • This keeps depth consistent as closer objects move in and out of the frame.

    • Now includes a 'Set Reference Frame' button to set it manually.

  • Significant speed increase when using volumetric light.

  • Fixed memory allocation error on macOS.

  • Stability improvements

1.1.3.1

June 21st, 2025

  • Stability and memory optimizations for rendering stable depth maps

  • Fixed 'Failed to Load' error on Windows machines

1.1.3

June 16th, 2025

  • Significant performance improvement on both platforms

    • 17-22 fps at 4K (w/ pre-rendered depth estimation)

  • Reorganized depth controls

  • Safer resource management for complex GPU setups

  • Improved guards against unsupported hardware

  • Created 'Debug Mode' for verbose logging

  • Better compatibility across windows setups

1.1.2

June 10th, 2025

  • Renamed button to "Render Stable Depth Map"

  • Stability improvements on both platforms

  • Improved diagnostics and debugging assets

1.1.1

June 2nd, 2025

  • Stability improvements on both platforms

  • Improved diagnostics and debugging assets

1.1.0.2

May 29th, 2025

  • Complete depth suite rewrite.

    • Got rid of the larger, slower models

    • Much faster and relies on pre-rendering for stable results.

      • Introduced 'Feather Gamma' parameter

  • Addressed stability issues on both platforms

  • Split haze methods to Highlight/Ambient


1.0.0 Beta

April 8th, 2025

  • First Beta Release!

2.1.3

June 22nd, 2026

  • Fixed critical memory issue where many plugin instances fill memory

  • Fixed micro-flicker surviving Surface Normals deflickering

  • Relight cropping now shows in the surface normals view

  • [Windows-Pr/Ae] Fixed slower rendering when Deflicker Range > 2

2.0.0.2 [beta]

March 10th, 2026

  • Added Haze Bounds group to World Space

    • Lets the user omit scattered light from regions of the world

  • (macOS) Fixed bug where 'Mark Source' didn't work in Screen Space volumetric light

  • (Windows) More fixes to address Multi-Nvidia GPU setups

2.0.0.0 [beta]

February 26th, 2026

  • Nano X Beta Release! (CUDA/Metal)

    • Introduces 3D Scene Reconstruction for World Space light scattering

      • Air Disturbance group to create haze texture

      • 3D Volumetric Light Group to create light rays anchored in world space

      • Virtual Light Group to scatter light from a world space location

  • Slightly improved depth map accuracy (matches Resolve's Depth map now)

1.1.4.2

August 25th, 2025

  • Added ability to set the depth map cache to a custom location on the disk

    • To customize: Open the Plugin Manager->Nano->Options->Change Cache Location

  • Addressed crashing on multi-GPU setups

  • (Windows) Fixed pixelation of volumetric light

  • Minor performance/stability improvements

1.1.4.1

August 1st, 2025

  • Experimental OpenCL Release! (Windows Only)

    • Now supports AMD GPU's

    • Stable depth estimation is significantly slower

  • (macOS) Addresses issue where 'Source Position' in the Volumetric Light suite wouldn't move.

  • Minor performance/stability improvements

1.1.3.5

July 16th, 2025

  • (Windows) Fixed critical depth estimation errors in Naive mode

  • (macOS) Improved memory efficiency and stability when rendering stable depth maps

1.1.3.4

July 12th, 2025

  • (Windows) Significant increase in naive depth estimation

  • (macOS) Improved error handling

1.1.3.1

June 21st, 2025

  • Stability and memory optimizations for rendering stable depth maps

  • Fixed 'Failed to Load' on some Windows machines


1.1.3

June 16th, 2025

  • Significant performance improvement on both platforms

    • 17-22 fps at 4K (w/ pre-rendered depth estimation)

  • Reorganized depth controls

  • Safer resource management for complex GPU setups

  • Improved guards against unsupported hardware

  • Created 'Debug Mode' for verbose logging

  • Better compatibility across windows setups


1.1.2

June 10th, 2025

  • Renamed button to "Render Stable Depth Map"

  • Stability improvements on both platforms

  • Improved diagnostics and debugging assets

1.1.1

June 2nd, 2025

  • Stability improvements on both platforms

  • Improved diagnostics and debugging assets


1.1.0.2

May 29th, 2025

  • Complete depth suite rewrite.

    • Got rid of the larger, slower models

    • Much faster and relies on pre-rendering for stable results.

      • Introduced 'Feather Gamma' parameter

  • Addressed stability issues on both platforms

  • Split haze methods to Highlight/Ambient


1.0.0 Beta

April 8th, 2025

  • First Beta Release!

1.1.3.3

July 4th, 2025

  • Unlocked the Fusion tab!

    • Notes:

      • Consumes significantly more memory when rendering stable depth map compared to the Color/Edit tabs and may be slower.

      • Currently can't accept an external depth map like the Color tab can.

  • Stable Depth Map now uses a single frame as a reference to normalize depth for the entire clip

    • This keeps depth consistent as closer objects move in and out of the frame.

  • Significant volumetric light performance.

  • Fixed memory allocation error on macOS.

  • Stability improvements

2.0.0.1 [beta]

March 2nd, 2026

  • Added lightweight 'Faster' model for scene reconstruction

    • Loads and performs significantly faster than the 'Better' model at the cost of accuracy.

  • Fixed bug where the scene reconstruction wouldn't trigger until you move the playhead.

  • [CUDA]

    • Fixed 'Source Proximity Limit' parameter not working in 3D Volumetric Light

    • Addressed naive depth map issues when using older Nvidia GPU's

    • Fixed instant errors occurring with some multi-GPU setups

2.0.0.3 [beta]

March 13th, 2026

  • Fixed extinction slider to correctly affect scene darkening for a 'thickness' effect.

    • It was just controlling density before

  • Moved 'Point Cloud Render'-related params into a "Scene Mapping" group

  • Slight camera trajectory improvements

  • (Windows) Fixed error where older Nvidia GPUs got an command queue error

2.0.0.4 [beta]

April 11th, 2026

  • Added an Higher Quality Stable Depth Map under the new 'Better' option

    • Gets better detail and accuracy in dark areas, but takes longer to execute

    • May see a loss in temporal smoothness in harder to see areas

  • (Windows) Experimental OpenCL support

  • (Windows) Fixed a bug where the depth map didn't respond to certain controls

  • (Windows) Much faster stable depth map inference on Nvidia GPUs RTX 20-series and older

2.0.0.5 [beta]

April 24th, 2026

  • Major Scene Mapping & Camera Trajectory Upgrade

    • Scene Mapping:

      • Reduced memory usage, model load time, and execution time

      • Removed 'Scene Complexity' slider as its no longer necessary

      • Fewer 'flying pixels' in the point cloud

    • Camera Trajectory:

      • Significantly improved accuracy, now extremely accurate even on shots with heavy camera shake

      • Reduced memory usage, model load time, and execution time

      • 'Smooth' camera motion assumption now captures more comprehensive motion

  • Added a slight gradient along the y-axis of the Point Cloud Viewer

  • Fixed 'Stabilize Camera' param not appearing on plugin startup

  • Faster plugin startup per-node

  • [macOS] Removed 'Point Cloud Quality' on macOS. The new model consumes very little memory

  • [Windows] OpenCL parity updates for AMD/Intel/etc. GPU's

2.1.0

June 5th, 2026

  • Adobe Premiere Pro & After Effects Release!

  • Changed the default Scatter Space to 'World Space (3D)'

  • Added an 'Awaiting Point Cloud Render' text warning to the image when Point Cloud data can't be found

  • Added 'Vortex Rate/Vortex Center Z' params to Air Disturbance->Motion group for more realistic flow

    • This makes the pattern revolve around the y-axis scene center, where 'Center Z' overrides the depth of the center.

  • Changes the behavior of depth compositing to to render light behind objects

  • Fixed bug that caused the air disturbance lit by volumetric light to look 'stretched'

  • Changed the 'Feather Gamma' param to 'Near Limit Fade' and changed its behavior

  • Removed 'Ray Trace Quality' parameter so that it's now useless

  • Significant performance improvements on all hardware.

2.1.3

June 29th, 2026

  • New depth map model for 'Better' Stable rendering

    • Much better details and less flickering and artifacts on trickier details

    • This is only for newer Nvidia GPU's and macOS. Anything running OpenCL will use the old model

  • Added an 'Interactive' mode in the Point Cloud viewer that lets you orbit and zoom through the Point Cloud using the mouse directly instead of the sliders.

  • Added an 'Anti-Alias' slider for the depth map

  • [After Effects] Fixed a bug where point clouds were malformed & green when on a 32 bit project

  • [macOS::Resolve] Fixed a bug where the plugin would crash or show a white screen when changing to Ambient mode

  • [macOS::Resolve] Fixed Virtual Light bug that amplified practical highlights when Density > 0

2.1.1

June 9th, 2026

  • Added an 'Active Frustum' in the Point Cloud Viewer to show the current camera position

  • Addressed an error when using an External Depth Map

2.1.4

July 5th, 2026

  • Made 'Haze Bounds' keyframe-able

  • [Windows] New progress bar for depth + point cloud rendering, replacing the previous terminal-based display

  • [Windows] Fixed the Volumetric/Virtual Light coordinates having an incorrect position in the Interactive Point Cloud Viewer

  • [macOS] Fixed a licensing issue for App Store versions of DaVinci Resolve

2.2.1

July 22nd, 2026

  • New 'Virtual Source' Mode for 3D Volumetric Light

    • Lets the user cast light rays from a point using separate 'Source' and 'Aim' controls

    • Uses either Cartesian (XYZ) or Spherical (Distance/Height/Angle) coordinates

  • Introduced a 'Break Up Rays' checkbox + sub-parameters that filters light rays as if through clouds/foliage

  • Changed Air Disturbance math for significantly more realistic pattern

  • Made the interactive point cloud viewer update more smoothly with parameter changes

  • Added a 'Show Haze Occlusion' toggle in the Point Cloud Viewer to make points render in front of scattered light

  • Significant performance improvements across all GPU backends