Nano
Release Notes
Release Notes
1.1.4.2
August 25th, 2025
Added ability to set the depth map cache to a custom location on the disk
To customize: Open the Plugin Manager->Nano->Options->Change Cache Location
Addressed crashing on multi-GPU setups
(Windows) Fixed pixelation of volumetric light
Minor performance/stability improvements
1.1.4.1
August 1st, 2025
Experimental OpenCL Release! (Windows Only)
Now supports AMD GPU's
Stable depth estimation is significantly slower
(macOS) Addresses issue where 'Source Position' in the Volumetric Light suite wouldn't move.
Minor performance/stability improvements
1.1.3.5
July 16th, 2025
(Windows) Fixed critical depth estimation errors in Naive mode
(macOS) Improved memory efficiency and stability when rendering stable depth maps
1.1.3.4
July 12th, 2025
(Windows) Significant increase in naive depth estimation
(macOS) Improved error handling
1.1.3.3
July 4th, 2025
Unlocked the Fusion tab!
Notes:
Consumes significantly more memory when rendering stable depth map compared to the Color/Edit tabs and may be slower.
Currently can't accept an external depth map like the Color tab can.
Stable Depth Map now uses a single frame as a reference to normalize depth for the entire clip.
This keeps depth consistent as closer objects move in and out of the frame.
Now includes a 'Set Reference Frame' button to set it manually.
Significant speed increase when using volumetric light.
Fixed memory allocation error on macOS.
Stability improvements
1.1.3.1
June 21st, 2025
Stability and memory optimizations for rendering stable depth maps
Fixed 'Failed to Load' error on Windows machines
1.1.3
June 16th, 2025
Significant performance improvement on both platforms
17-22 fps at 4K (w/ pre-rendered depth estimation)
Reorganized depth controls
Safer resource management for complex GPU setups
Improved guards against unsupported hardware
Created 'Debug Mode' for verbose logging
Better compatibility across windows setups
1.1.2
June 10th, 2025
Renamed button to "Render Stable Depth Map"
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.1
June 2nd, 2025
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.0.2
May 29th, 2025
Complete depth suite rewrite.
Got rid of the larger, slower models
Much faster and relies on pre-rendering for stable results.
Introduced 'Feather Gamma' parameter
Addressed stability issues on both platforms
Split haze methods to Highlight/Ambient
1.0.0 Beta
April 8th, 2025
First Beta Release!
1.1.4.2
August 25th, 2025
Added ability to set the depth map cache to a custom location on the disk
To customize: Open the Plugin Manager->Nano->Options->Change Cache Location
Addressed crashing on multi-GPU setups
(Windows) Fixed pixelation of volumetric light
Minor performance/stability improvements
1.1.4.1
August 1st, 2025
Experimental OpenCL Release! (Windows Only)
Now supports AMD GPU's
Stable depth estimation is significantly slower
(macOS) Addresses issue where 'Source Position' in the Volumetric Light suite wouldn't move.
Minor performance/stability improvements
1.1.3.5
July 16th, 2025
(Windows) Fixed critical depth estimation errors in Naive mode
(macOS) Improved memory efficiency and stability when rendering stable depth maps
1.1.3.4
July 12th, 2025
(Windows) Significant increase in naive depth estimation
(macOS) Improved error handling
1.1.3.1
June 21st, 2025
Stability and memory optimizations for rendering stable depth maps
Fixed 'Failed to Load' on some Windows machines
1.1.3
June 16th, 2025
Significant performance improvement on both platforms
17-22 fps at 4K (w/ pre-rendered depth estimation)
Reorganized depth controls
Safer resource management for complex GPU setups
Improved guards against unsupported hardware
Created 'Debug Mode' for verbose logging
Better compatibility across windows setups
1.1.2
June 10th, 2025
Renamed button to "Render Stable Depth Map"
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.1
June 2nd, 2025
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.0.2
May 29th, 2025
Complete depth suite rewrite.
Got rid of the larger, slower models
Much faster and relies on pre-rendering for stable results.
Introduced 'Feather Gamma' parameter
Addressed stability issues on both platforms
Split haze methods to Highlight/Ambient
1.0.0 Beta
April 8th, 2025
First Beta Release!
1.1.3.3
July 4th, 2025
Unlocked the Fusion tab!
Notes:
Consumes significantly more memory when rendering stable depth map compared to the Color/Edit tabs and may be slower.
Currently can't accept an external depth map like the Color tab can.
Stable Depth Map now uses a single frame as a reference to normalize depth for the entire clip
This keeps depth consistent as closer objects move in and out of the frame.
Significant volumetric light performance.
Fixed memory allocation error on macOS.
Stability improvements
1.1.4.2
August 25th, 2025
Added ability to set the depth map cache to a custom location on the disk
To customize: Open the Plugin Manager->Nano->Options->Change Cache Location
Addressed crashing on multi-GPU setups
(Windows) Fixed pixelation of volumetric light
Minor performance/stability improvements
1.1.4.1
August 1st, 2025
Experimental OpenCL Release! (Windows Only)
Now supports AMD GPU's
Stable depth estimation is significantly slower
(macOS) Addresses issue where 'Source Position' in the Volumetric Light suite wouldn't move.
Minor performance/stability improvements
1.1.3.5
July 16th, 2025
(Windows) Fixed critical depth estimation errors in Naive mode
(macOS) Improved memory efficiency and stability when rendering stable depth maps
1.1.3.4
July 12th, 2025
(Windows) Significant increase in naive depth estimation
(macOS) Improved error handling
1.1.3.3
July 4th, 2025
Unlocked the Fusion tab!
Notes:
Consumes significantly more memory when rendering stable depth map compared to the Color/Edit tabs and may be slower.
Currently can't accept an external depth map like the Color tab can.
Stable Depth Map now uses a single frame as a reference to normalize depth for the entire clip.
This keeps depth consistent as closer objects move in and out of the frame.
Now includes a 'Set Reference Frame' button to set it manually.
Significant speed increase when using volumetric light.
Fixed memory allocation error on macOS.
Stability improvements
1.1.3.1
June 21st, 2025
Stability and memory optimizations for rendering stable depth maps
Fixed 'Failed to Load' error on Windows machines
1.1.3
June 16th, 2025
Significant performance improvement on both platforms
17-22 fps at 4K (w/ pre-rendered depth estimation)
Reorganized depth controls
Safer resource management for complex GPU setups
Improved guards against unsupported hardware
Created 'Debug Mode' for verbose logging
Better compatibility across windows setups
1.1.2
June 10th, 2025
Renamed button to "Render Stable Depth Map"
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.1
June 2nd, 2025
Stability improvements on both platforms
Improved diagnostics and debugging assets
1.1.0.2
May 29th, 2025
Complete depth suite rewrite.
Got rid of the larger, slower models
Much faster and relies on pre-rendering for stable results.
Introduced 'Feather Gamma' parameter
Addressed stability issues on both platforms
Split haze methods to Highlight/Ambient
1.0.0 Beta
April 8th, 2025
First Beta Release!