
Spatially Aware Atmosphere
3D light scattering and voluemtrics, anchored in World Space
What it does
The backend
Nano X ships with multiple geometric components that make it the gold standard for adding volumetric light.
01 — Spatial Analysis
Native, Integrated
3D Scene Mapping.
One click reconstructs the scene to a 3D point cloud. Ships with an interactive viewer.
02 — Camera Positioning
Dense Camera Trajectory.
The camera position and orientation is tracked so scattered light stays consistent in World Space.
03 — Surface Distance
Industry Leading
Depth Mapping
Ships with the highest quality depth map available in an NLE. Aligns with scene geometry so light doesn't leak through the foreground.
Work in World-Space
or Screen-Space.
Easy to switch between our original 2D pipeline and new 3D method to fit your workflow.
Keep to 2D for a faster workflow + simpler scenes.
Move to 3D for world-anchored effects, spatial memory, and textures.
Comprehensively
Color-Managed
Fully GPU Accelerated




Nano X
Digital Volumetric Diffusion
Requires DaVinci Resolve or Adobe Premiere/After Effects
on macOS 13.5+ or Windows w/ discrete GPU
macOS
Windows